Project Concept

The Challenge

Imagine you spend a day without checking your social networks, taking a selfie, browsing the internet, play games, watching a video or reading the news. Does this idea terrify you? Are you the type of person who can't stay an hour without looking at your smartphone?


These devices are a vital part of the modern way of life. Made in various formats to suit all tastes and needs. Meanwhile "Plus" devices with larger screens provide a better experience for playing games and watching movies. The industry is now betting on Phablet, a class of mobile devices combining or straddling the size of smartphones and tablets. These shining rectangles are changing the entertainment industry's business mode.


It's uncomfortable to carry these heavy and fragile devices. That expensive smartphone "Plus" doesn't fit in the pocket of your pants. A little distraction and gravity will break your black mirror. Your kids will scratch the screen sooner than you think.


A large display is ideal for your entertainment, but inconvenient for transportation. The constant handling causes cracked smartphone screen epidemic.


Product Designer,  UX UI Designer and 3D Modeler


I began my research and experimentation to create a phone that retained the current formats, without the delicate glass screens and especially that it is portable. I did not want to propose something that grows out of nowhere like the armor of the Black Panther or Iron Man.


After many drafts my solution is a smartphone shaped like a hoop. Eliminating breakable screen and heavy battery. This square hoop is formed by two structures. A hollow external hoop that has internally engaged another hoop. This structure enables a portable format. The inner ring extends by creating a phone with the dimensions of 5.8 inches. All content is viewed via holographic projection.

Photo by Joel Valve

Standard Gestures

I remember Star Trek Captain Kirk's communicator as one of the first futuristic devices I've seen on TV. That was fantastic! When I watch a sci-fi movie these new gadgets and how users interact with them fascinates me. The Black Mirror series is excellent in showing new devices and user interactivity. I have always created several devices, but this is the first one I finish the prototype. I am not a product designer.


Due to the operation of extending and contracting the phone there are no buttons on the unit. All interaction must be done via touch and movement on the surface of the device.

Turn on / Turn off

Hold the phone base inside and outside for 5 seconds.

Sleep / Wake

Place your finger on the lower left side of the phone. Your finger should touch the inner and lower side for 3 seconds to wake / sleep the device.

Volume Controls

Place your finger on the bottom of the phone and slide your finger from left to right to control the volume of the device.


Place your finger on the top left corner of the phone. Your finger should touch the inner and upper side for 3 seconds to extend the top of the phone.

Close extension

To close the top of the phone slide your finger from top to bottom on the left edge until you touch split stretch.


Swipe in the left and right bottom of the device to change the content of the pages.


Swipe in the left and right of screen of the device to change the content of the pages.


Drag your finger up and down on the right border of the device to scroll screen.


Drag your finger  up and down on the screen to scroll screen.

Photo by Jakub Kriz